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** Executing...
** Command: "c:\program files\steam\steamapps\*********\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\*********\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\*********\sourcesdk_content\hl2\mapsrc\testing"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\*********\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\*********\sourcesdk_content\hl2\mapsrc\testing.vmf
Error: displacement found on a(n) func_detail entity - not supported


** Executing...
** Command: "c:\program files\steam\steamapps\*********\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\*********\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\*********\sourcesdk_content\hl2\mapsrc\testing"

Valve Software - vvis.exe (Nov  8 2007)
2 threads
reading c:\program files\steam\steamapps\*********\sourcesdk_content\hl2\mapsrc\testing.bsp
reading c:\program files\steam\steamapps\*********\sourcesdk_content\hl2\mapsrc\testing.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\*********\sourcesdk_content\hl2\mapsrc\testing.prt


** Executing...
** Command: "c:\program files\steam\steamapps\*********\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\*********\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\*********\sourcesdk_content\hl2\mapsrc\testing"

Valve Software - vrad.exe SSE (Nov  8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\*********\sourcesdk_content\hl2\mapsrc\testing.bsp
No vis information, direct lighting only.
1470 faces
8 degenerate faces
255774 square feet [36831512.00 square inches]
10 displacements
1455 square feet [209620.86 square inches]
20 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (24)
Build Patch/Sample Hash Table(s).....Done<0.0100 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   9/1024          432/49152    ( 0.9%) 
brushes                263/8192         3156/98304    ( 3.2%) 
brushsides            1982/65536       15856/524288   ( 3.0%) 
planes                1116/65536       22320/1310720  ( 1.7%) 
vertexes              2233/65536       26796/786432   ( 3.4%) 
nodes                  971/65536       31072/2097152  ( 1.5%) 
texinfos               329/12288       23688/884736   ( 2.7%) 
texdata                 43/2048         1376/65536    ( 2.1%) 
dispinfos               10/0            1760/0        ( 0.0%) 
disp_verts             810/0           16200/0        ( 0.0%) 
disp_tris             1280/0            2560/0        ( 0.0%) 
disp_lmsamples        3720/0            3720/0        ( 0.0%) 
faces                 1470/65536       82320/3670016  ( 2.2%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              925/65536       51800/3670016  ( 1.4%) 
leaves                 981/65536       31392/2097152  ( 1.5%) 
leaffaces             1661/65536        3322/131072   ( 2.5%) 
leafbrushes            433/65536         866/131072   ( 0.7%) 
areas                    4/256            32/2048     ( 1.6%) 
surfedges            11200/512000      44800/2048000  ( 2.2%) 
edges                 6630/256000      26520/1024000  ( 2.6%) 
LDR worldlights         19/8192         1672/720896   ( 0.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            143/32768        1430/327680   ( 0.4%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          2472/65536        4944/131072   ( 3.8%) 
cubemapsamples           8/1024          128/16384    ( 0.8%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      629572/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       28200/393216   ( 7.2%) 
LDR leaf ambient       981/65536       23544/1572864  ( 1.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/3580     ( 0.0%) 
pakfile               [variable]      100419/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      104305/4194304  ( 2.5%) 
==== Total Win32 BSP file data space used: 1284204 bytes ====

Total triangle count: 4395
Writing c:\program files\steam\steamapps\*********\sourcesdk_content\hl2\mapsrc\testing.bsp
25 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\*********\sourcesdk_content\hl2\mapsrc\testing.bsp" "c:\program files\steam\steamapps\*********\counter-strike source\cstrike\maps\testing.bsp"

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